💡Quick Start

Dependencies

Important: Install all the dependencies before adding Massive World to your project. Otherwise, you may have missing variables and Massive World will not work properly.

Massive World requires a few plugins made by Unreal to work, activate the plugin below then restart your project.

  1. Procedural Content Generation Framework (PCG)

  2. Procedural Content Generation Framework (PCG) Geometry Script Interlop

  3. Landscape Patch

  4. Scriptable Tools Editor Mode

  5. Scriptable Tools Framework

  6. Geometry Script

  7. Then add Runtime Virtual Texturing to your project (optional but needed for many features).

Be sure never to move MassiveWorld folder in your project, this could cause some problems with updating and baking textures.

Preparing the landscape

Now that the plugins are installed, you can create your landscape and add any material you want. Massive World comes with a stylized landscape material you can use.

Important: The landscape material is now called MI_MassiveLandscape.

Adding Massive World

Go into MassiveWorld / Blueprint, right-click on BP_MassiveWorldEditor, and click "Run Editor Utility Widget". This will open the main tool Massive World, you can already click Generate World and play with the settings.

Note that on the first run, it will ask to add a layer on your terrain, you need to accept.

Since the update 1.0.2, Massive World now has a WorkZone area where you can move in the scene. This will allow you to control where you want to spawn your stamps/biomes and make it compatible with World Partition out of the box.

In the size, make sure to use dot and "." not commas ",".

Now that you are ready to start, it is highly recommended to do the next section "Preparing for future updates" section before starting anything.

Note: The grass will be dark and it's normal, we need to fix virtual texturing. More on that later.

Note 2: Here are the 3 most common issues at this stage and the solution.

The landscape is all dark

I can spawn a biome but don't see the trees

The textures look blurry

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