πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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On this page
  • Dependencies
  • Preparing the landscape
  • Adding Massive World

Quick Start

PreviousMassive WorldNextSetup Runtime Virtual Texture (RVT)

Last updated 8 months ago

Dependencies

Important: Install all the dependencies before adding Massive World to your project. Otherwise, you may have missing variables and Massive World will not work properly.

Massive World requires a few plugins made by Unreal to work, activate the plugin below then restart your project.

  1. Procedural Content Generation Framework (PCG)

  2. Procedural Content Generation Framework (PCG) Geometry Script Interlop

  3. Landscape Patch

  4. Scriptable Tools Editor Mode

  5. Scriptable Tools Framework

  6. Geometry Script

  7. Then add to your project (optional but needed for many features).

Be sure never to move MassiveWorld folder in your project, this could cause some problems with updating and baking textures.

Preparing the landscape

Now that the plugins are installed, you can create your landscape and add any material you want. Massive World comes with a stylized landscape material you can use.

Important: The landscape material is now called MI_MassiveLandscape.

Adding Massive World

Go into MassiveWorld / Blueprint, right-click on BP_MassiveWorldEditor, and click "Run Editor Utility Widget". This will open the main tool Massive World, you can already click Generate World and play with the settings.

Note that on the first run, it will ask to add a layer on your terrain, you need to accept.

Since the update 1.0.2, Massive World now has a WorkZone area where you can move in the scene. This will allow you to control where you want to spawn your stamps/biomes and make it compatible with World Partition out of the box.

In size, make sure to use dot and "." not commas ",".

Note 2: Here are the 3 most common issues at this stage and the solution.

Note2: The "Biome" section in the video above has been moved to the (more on that later)

Now that you are ready to start, it is highly recommended to do the next section section before starting anything.

Note: The grass will be dark and it's normal, we need to fix virtual texturing. .

πŸ’‘
drawing tool
"Preparing for future updates"
More on that later
The landscape is all dark
I can spawn a biome but don't see the trees
The textures look blurry
Runtime Virtual Texturing