π‘Preparing for future updates
Last updated
Last updated
Massive World works a lot with databases to speed up your workflow but it's easy to lose it during an update if you work on the original database. For that reason, this will work with composite databases and is easy to use.
Go into MassiveWorld/Data
Duplicate DT_Biome and rename the biomes. (it's important otherwise Massive World will not see them, every name must be unique), also duplicate DT-Stamps, DT_VirtualTexture and DT_RiverAudio
Open CDT_AllBiomes and add your new DT_Biome duplicate to it
Open CDT_AllHeightStamps and replace the current DT_Stamps in it with your duplicate
Open CDT_AllVirtualTexture and replace the current one with your copy of DT_VirtualTexture
Open CDT_AllRiverAudio and replace the current audio with your copy of DT_RiverAudio
Keep your duplicate in a folder outside of MassiveWorld in case updating overrides the folder.
On each update, all you will have to do will be steps 3 to 6 and you are sure to never lose your database.