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Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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Preparing for future updates

PreviousSetup Runtime Virtual Texture (RVT)NextCustomizing the landscape

Last updated 1 year ago

Massive World works a lot with databases to speed up your workflow but it's easy to lose it during an update if you work on the original database. For that reason, this will work with composite databases and is easy to use.

  1. Go into MassiveWorld/Data

  2. Duplicate DT_Biome and rename the biomes. (it's important otherwise Massive World will not see them, every name must be unique), also duplicate DT-Stamps, DT_VirtualTexture and DT_RiverAudio

  3. Open CDT_AllBiomes and add your new DT_Biome duplicate to it

  4. Open CDT_AllHeightStamps and replace the current DT_Stamps in it with your duplicate

  5. Open CDT_AllVirtualTexture and replace the current one with your copy of DT_VirtualTexture

  6. Open CDT_AllRiverAudio and replace the current audio with your copy of DT_RiverAudio

  7. Keep your duplicate in a folder outside of MassiveWorld in case updating overrides the folder.

On each update, all you will have to do will be steps 3 to 6 and you are sure to never lose your database.

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