π²Customizing your biome PCG
Note that PCG is still in beta.
Last updated
Note that PCG is still in beta.
Last updated
PCG is in beta and development, for now, the current workflow requires you to go inside the graph, but later (probably on UE 5.4) you will be able to add your meshes directly through the database. But until then, let's do it manually!
Inside MassiveWorld/PCG_Graph, make a copy of PCG_Biome and rename it for the biome you want to do.
See the screenshot below, the most important parts are in bright blue. This is the node where you can change the meshes to spawn in your biome.
In the screenshot below you can see the important setting for your visual. You can add as many meshes as you want and customize them here (collision, view distance, etc)
It could be interesting to note that this is also where you can change the component class (mostly useful if you want to interact with the environment, like gathering, chopping wood, etc...)
This is mostly all you need to do in the PCG graph, feel free to look around and modify the graph if you are comfortable doing it.