πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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  • Changing the meshes
  • Changing the meshes and settings.
  1. Legacy
  2. Biome (Unreal 5.3)

Customizing your biome PCG

Note that PCG is still in beta.

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Last updated 1 year ago

Changing the meshes

PCG is in beta and development, for now, the current workflow requires you to go inside the graph, but later (probably on UE 5.4) you will be able to add your meshes directly through the database. But until then, let's do it manually!

Inside MassiveWorld/PCG_Graph, make a copy of PCG_Biome and rename it for the biome you want to do.

See the screenshot below, the most important parts are in bright blue. This is the node where you can change the meshes to spawn in your biome.

Changing the meshes and settings.

In the screenshot below you can see the important setting for your visual. You can add as many meshes as you want and customize them here (collision, view distance, etc)

It could be interesting to note that this is also where you can change the component class (mostly useful if you want to interact with the environment, like gathering, chopping wood, etc...)

This is mostly all you need to do in the PCG graph, feel free to look around and modify the graph if you are comfortable doing it.

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