๐Ÿ—ป
Massive World
  • Massive World
  • ๐Ÿ’กQuick Start
  • ๐Ÿ’กSetup Runtime Virtual Texture (RVT)
  • ๐Ÿ’กPreparing for future updates
  • โ›ฐ๏ธCustomizing the landscape
  • โ›ฐ๏ธCustomizing the stamp database (5.5)
  • ๐ŸŒณBiome (Unreal 5.5) ๐Ÿ”ฅ
    • ๐ŸŒฒCustomizing your biome database๐Ÿ”ฅ
    • ๐ŸŒฒCustomizing your biome ๐Ÿ”ฅ
    • ๐ŸŒฒBiome mask
  • ๐Ÿ‘๏ธPlace of Interest (POI) ๐Ÿ”ฅ
  • ๐Ÿ’€AI Spawner (5.4)
  • โŒจ๏ธDevMode (5.4)
  • ๐Ÿ“ˆUsing your own PCG graph
  • ๐Ÿ–Œ๏ธDrawing roads, rivers, lakes and biomes
    • ๐ŸŒŠDrawing rivers and lakes (beta)
    • ๐ŸŒŠAutomatic audio and waterfall (beta)
    • ๐ŸBiomes
    • ๐Ÿ›ฃ๏ธPaint Roads
    • ๐Ÿง—โ€โ™‚๏ธDraw Cliff
    • โŒDrawing remove biomes
  • ๐ŸŽจLandscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • ๐ŸงฉPatch Note - Massive World
  • Download
  • โ”FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • ๐ŸŒณBiome (Unreal 5.3)
      • ๐ŸŒฒCustomizing your biome water level and layer detection
      • ๐ŸŒฒBiome placement
      • ๐ŸŒฒCustomizing your biome database
      • ๐ŸŒฒCustomizing your biome PCG
      • ๐ŸŒฒBiome mask
    • ๐ŸŒณBiome (Unreal 5.4)
      • ๐ŸŒฒCustomizing your biome water and mountain level
      • ๐ŸŒฒCustomizing your biome database
      • ๐ŸŒฒCustomizing your biome
      • ๐ŸŒฒBiome mask
  • Extra
  • โž•Extra functions
  • ๐ŸŒณStylized Asset
    • Adding water
    • Landscape Material
  • โ—World Partition
  • โ˜˜๏ธGathering and interaction
Powered by GitBook
On this page
  1. Biome (Unreal 5.5) ๐Ÿ”ฅ

Customizing your biome database๐Ÿ”ฅ

PreviousBiome (Unreal 5.5) ๐Ÿ”ฅNextCustomizing your biome ๐Ÿ”ฅ

Last updated 6 months ago

Adding new biome in the database

Inside Massive/MassiveWorld/Data, you will find DT_Biome. Open it to see the list of currently available biome. This list is the list used to generate every biome and has been remade completely for 5.4.

Biome PCG Graph: This leads to the PCG graph used and contains the visual. More on that later.

GroundMaterial: New from Massive World 1.2, you can now attach a ground material to use with your biome. Require RVT and a specific material to mask the landscape (a material instance of M_BiomeTexture). More on that later

Biome Edge Distance: Distance from the edge of the biome where the vegetation starts to shrink

Edge Vegetation Min Scale: The minimum scale (multiplicator) the vegetation can have according to the distance of the edge.

Vegetation: This is a data asset containing all the meshes to spawn and their settings, more on that later.

Vegetation Setting: Specific setting to the vegetation.

Spanwer List: A new feature of 5.4, allows you to add spawners in your biome, Massive World only does the placement so it can use the logic of your spawner or favorite tool!

Spawner Setting: additional setting related to the spawner

See to avoid losing anything between updates.

๐ŸŒณ
๐ŸŒฒ
Preparing for future updates