πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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Using your own PCG graph

PreviousDevMode (5.4)NextDrawing roads, rivers, lakes and biomes

Last updated 1 year ago

Massive World comes with a complete PCG biome working out of the box. Feel free to clone it and modify it. This graph can then be switched inside the DT_Biome database.

Creating a PCG graph from scratch

You can also create your own PCG graph from scratch. Your graph will be able to read some pre-made values as long as you name them properly. Here is an example of how to add a property to your graph.

Add a "Get actor property" in your graph.

Connect it to the property you want to modify.

Give that property name matching one of the names below. Don't forget that the name must perfectly match.

  • DetailDensity

  • DetailChance

  • ParticleDensity

  • BigRockSpreadDistance

  • RockSpreadDistance

  • BigRockDensity

  • RockDensity

  • BigRockMinScale

  • BigRockMaxScale

  • RockMinScale

  • RockMaxScale

  • TreeSpreadDistance

  • BushesSpreadDistance

  • TreeDensity

  • BushesDensity

  • TreeMinScale

  • TreeMaxScale

  • BushesMinScale

  • BushesMaxScale

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