π²Customizing your biome database
Last updated
Last updated
Inside Massive/MassiveWorld/Data, you will find DT_Biome. Open it to see the list of currently available biome. This list is the list used to generate every biome and has been remade completely for 5.4.
Biome PCG Graph: This leads to the PCG graph used and contains the visual. More on that later.
GroundMaterial: New from Massive World 1.2, you can now attach a ground material to use with your biome. Require RVT and a specific material to mask the landscape (a material instance of M_BiomeTexture). More on that later
Biome Edge Distance: Distance from the edge of the biome where the vegetation starts to shrink
Edge Vegetation Min Scale: The minimum scale (multiplicator) the vegetation can have according to the distance of the edge.
Vegetation Land/Mountain/River/Ocean: This is a data asset containing all the meshes to spawn and their settings, more on that later.
Vegetation Land/Mountain/River/Ocean Setting: Specific setting to the vegetation.
Spanwer List: A new feature of 5.4, allows you to add spawners in your biome, Massive World only does the placement so it can use the logic of your own spawner or favorite tool!
Spawner Setting: additional setting related to the spawner
See Preparing for future updates to avoid losing anything between updates.