πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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Customizing your biome database

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Last updated 11 months ago

Adding new biome in the database

Inside Massive/MassiveWorld/Data, you will find DT_Biome. Open it to see the list of currently available biome. This list is the list used to generate every biome and has been remade completely for 5.4.

Biome PCG Graph: This leads to the PCG graph used and contains the visual. More on that later.

GroundMaterial: New from Massive World 1.2, you can now attach a ground material to use with your biome. Require RVT and a specific material to mask the landscape (a material instance of M_BiomeTexture). More on that later

Biome Edge Distance: Distance from the edge of the biome where the vegetation starts to shrink

Edge Vegetation Min Scale: The minimum scale (multiplicator) the vegetation can have according to the distance of the edge.

Vegetation Land/Mountain/River/Ocean: This is a data asset containing all the meshes to spawn and their settings, more on that later.

Vegetation Land/Mountain/River/Ocean Setting: Specific setting to the vegetation.

Spanwer List: A new feature of 5.4, allows you to add spawners in your biome, Massive World only does the placement so it can use the logic of your own spawner or favorite tool!

Spawner Setting: additional setting related to the spawner

See to avoid losing anything between updates.

🌳
🌲
Preparing for future updates