Customizing the stamp database (5.5)
Last updated
Last updated
The heightmap generator will take all the available stamps from DA_AllHeightmaps. Feel free to remove, add, or modify the stamps to fit your needs. The UI is modular and will automatically add the new categories (you just need to reopen the MassiveWorld editor).
To create a new category, you need to right click, then create a new data asset of type PDA_Heightmap
Heightmap: The 2D image used to generate the landscape. By default, every image provided is in 4k resolution.
Type: This is used by Massive World to know what category each stamp is and spawn accordingly.
Blend: Determine how the stamps behave with the other stamps in the world.
Offset: Add an offset to the stamp's height.
Random Rotation: Bool, set to true to use random rotation. Sometimes you want to disable them when you want to create a certain pattern (for example a desert with sandy waves).
Size Multiplicator: Another multiplicator to adjust the size of a stamp.
See to avoid losing anything between updates.