πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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  1. Drawing roads, rivers, lakes and biomes

Drawing rivers and lakes (beta)

PreviousDrawing roads, rivers, lakes and biomesNextAutomatic audio and waterfall (beta)

Last updated 6 months ago

The editor

The tool is stable but the rivers sometimes need some manual adjustment. It is still a huge time-saver but I suggest having a second look at the rivers created to make sure you don't have any artifacts. This is why the tool is currently in beta.

The editor is split into two parts.

To the left, you have the functions currently available, and to the right are the settings available related to that function.

The rivers and lakes have similar settings so I will cover it once for both functions. The settings are also saved!

PCG Graph: You can use your own PCG graph for the river generation.

Vegetation Land: allows you to use your biome to spawn around the river/lake

Point Distance: The distance between each spline points. Adding more points can add more resolution to the shape you want to create but can make it harder.

River Width: Determine the width of the river.

Water Offset: The system will lower the ground along the spline (for rivers) or inside (for lakes). The water offset allows you to place the water a bit below the spline level to make sure it doesn't appear outside the ground level.

River/Lake Material: allow you to choose which material to apply on the river/lake

Refresh All Biomes: Sometimes the biomes don't always update, this button will make them refresh all.

Use Water Level: Determine if the river can go below the water level or not. It usually feels better to leave it to true.

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