> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/calysto/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/calysto/landscape-texturing-masking/texturing-with-biomes.md).

# Texturing with biomes

In the DT\_Biome there is a small section to add a landscape material. You also have another way to change the material in the [biome painter](https://qwertystudio.gitbook.io/massive-world/drawing-roads-rivers-lakes-and-biomes/biomes) if you use a custom. Note that this is not a classic Landscape Material but an "auto material mask", in short, it doesn't have access to the terrain data like the slope or normal direction and needs to be done differently.

<figure><img src="https://3223403327-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5xsfjHEQXblHDG7WFyoC%2Fuploads%2FnGVGl74ayTRDTeeVIbCT%2Fimage.png?alt=media&amp;token=a9c67303-73ee-4d35-8753-c8e4bbe89cb8" alt=""><figcaption></figcaption></figure>

### Baking biome texture

Most of the work had been automated as much as possible using the database (CDT\_AllVirtualTexture) but baking the texture took a few seconds so I made it a manual button to click called "Bake Texture" on the BP\_Biome actor and inside BPC\_BiomeTextureBaker. Just click on it and it will do all the hard work for you.

<figure><img src="https://3223403327-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5xsfjHEQXblHDG7WFyoC%2Fuploads%2FsIiu8mvI90ymvNoU6zo9%2Fimage.png?alt=media&amp;token=98b3fbb8-a074-44ba-bf83-945538a8f6cf" alt=""><figcaption></figcaption></figure>

{% embed url="<https://youtu.be/DCz0IvnHHw4>" %}

Baking the biome will create a small object in your project, be sure to not move Massive World from it original place in the folder otherwise this could cause some trouble.
