Texturing with biomes
Last updated
Last updated
In the DT_Biome there is a small section to add a landscape material. You also have another way to change the material in the biome painter if you use a custom. Note that this is not a classic Landscape Material but an "auto material mask", in short, it doesn't have access to the terrain data like the slope or normal direction and needs to be done differently.
Most of the work had been automated as much as possible using the database (CDT_AllVirtualTexture) but baking the texture took a few seconds so I made it a manual button to click called "Bake Texture" on the BP_Biome actor and inside BPC_BiomeTextureBaker. Just click on it and it will do all the hard work for you.
Baking the biome will create a small object in your project, be sure to not move Massive World from it original place in the folder otherwise this could cause some trouble.