Example: Dreamscape

This section is an example of how to integrate Dreamscape's grass to work with Massive World.

Fixing the grass too bright

Open M_Grass_Master then look for "Virtual Texturing" and switch the Virtual Texture Content to use "YCoCg Base Color, Normal, Roughness, Specular, Mask". Then change the Virtual Texture to the one you use for the colors, the default one of Massive World is VT_DemoLandscape.This is all you need to fix the bright grass.

For the material, to my understanding, Dreamscape only writes on an RVT for the grass but doesn't read from it (like Massive World or Brushify) so adding an RVT would be a lot mot work. For that reason, I recommend using Massive World landscape material and switching the textures to those of Dreamscape.

You can also switch the foliages to use Dreamscape inside M_MassiveLandscape.

For the rest, you can use a duplicate of the MI_Forest to do all your biomes.

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