πŸ—»
Massive World
  • Massive World
  • πŸ’‘Quick Start
  • πŸ’‘Setup Runtime Virtual Texture (RVT)
  • πŸ’‘Preparing for future updates
  • ⛰️Customizing the landscape
  • ⛰️Customizing the stamp database (5.5)
  • 🌳Biome (Unreal 5.5) πŸ”₯
    • 🌲Customizing your biome databaseπŸ”₯
    • 🌲Customizing your biome πŸ”₯
    • 🌲Biome mask
  • πŸ‘οΈPlace of Interest (POI) πŸ”₯
  • πŸ’€AI Spawner (5.4)
  • ⌨️DevMode (5.4)
  • πŸ“ˆUsing your own PCG graph
  • πŸ–ŒοΈDrawing roads, rivers, lakes and biomes
    • 🌊Drawing rivers and lakes (beta)
    • 🌊Automatic audio and waterfall (beta)
    • 🍁Biomes
    • πŸ›£οΈPaint Roads
    • πŸ§—β€β™‚οΈDraw Cliff
    • ❌Drawing remove biomes
  • 🎨Landscape texturing / masking
    • Texturing with biomes
    • Texturing with roads
    • Auto Landscape Mask Properties
    • Texturing with lakes and rivers
    • Using Massive World with other landscape material. (Advanced). Example: Brushify
      • Example: Dreamscape
  • 🧩Patch Note - Massive World
  • Download
  • ❔FAQ
    • The landscape is all dark
    • Can't spawn any tree but I see rocks
    • The texture looks blurry
  • Legacy
    • 🌳Biome (Unreal 5.3)
      • 🌲Customizing your biome water level and layer detection
      • 🌲Biome placement
      • 🌲Customizing your biome database
      • 🌲Customizing your biome PCG
      • 🌲Biome mask
    • 🌳Biome (Unreal 5.4)
      • 🌲Customizing your biome water and mountain level
      • 🌲Customizing your biome database
      • 🌲Customizing your biome
      • 🌲Biome mask
  • Extra
  • βž•Extra functions
  • 🌳Stylized Asset
    • Adding water
    • Landscape Material
  • ❗World Partition
  • ☘️Gathering and interaction
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  1. Drawing roads, rivers, lakes and biomes

Paint Roads

To paint roads you will need RVT setup

PreviousBiomesNextDraw Cliff

Last updated 5 days ago

Much like the other tools, you can draw spline to paint the road in your world. The road needs RVT to draw on your landscape and is a completely non-destructive workflow. For an easy setup, I suggest you test in the demo scene with RVT enabled on the landscape material.

Make sure RVT is also enabled in your landscape material. If RVt doesn't work, .

The road works in world space and is suited mostly for natural roads (no street roads)

To customize your road you can duplicate the MI_Road and change the settings inside it

Like all the other drawing tools, to access the road system you need to go into the scriptable tool (or shift+9) and select road.

Point Distance: The distance between each spline points. Adding more points can add more resolution to the shape you want to create but can make it harder.

Width (spline only): determine the width of the spline.

Road Material: You can use any road texture you want, note that it needs to be written to an RVT (see my road example that you can duplicate)

Physic Material: set up the physic material to use.

Additional note: if you want to customize your road material, note that I use the specular channel is reserved for the displacement, and roughness to mask the vegetation.

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