🧩Patch Note
1.2.7
Fix on the demo scene being corrupted on 5.4
1.2.6
Small optimization
Fix preventing project build
1.2.5
Fix the river textures to not work properly.
1.2.4
Fix to the road system.
1.2.3
Fixed problems in building for the rivers and lakes.
1.2.2
Added Check RVT function in the Extra section
Optimized the RVT performance
1.2.1
Small bug fixes
1.2
Biome texturing using RVT! You can now use biomes to texture the world using the new auto landscape mask!
Rivers and lakes now texture the terrain
Greatly improved the stamp placement to be more centered in the WorkZone
Improvement on the landscape material to be easier to use and better micro variation
1.1.4
New road system! You can now paint roads in the world using the spline painting tool (require RVT).
Fixed the database not showing the biomes properly
Improved the behavior of the painting tool
Fixed the beach not painting properly
1.1.3
Quick fix on the biome not refreshing properly.
Optimization with the mesh spawner.
1.1.2
Added a water level setting on the Massive World Editor. This will automatically affect the vegetation and river placement.
Added the possibility for rivers to generate under the water level
Added an IS Spawner Sample for the placement inside the biomes. It does the placement only so you can use your favorite or custom AI spawner solution.
Improved the river behavior.
Changer the river audio system to spawn on X distance instead of per point spline.
1.1.1
Fixed the lake stamps not working properly
Added a bool asking if you want to override or not the stamps already in a zone when placing new stamps.
1.1.0
Added a new editor tool for free! See the video.
Draw rivers (beta), lakes, and biomes directly in the editor
Automatic audio for the river
Automatic waterfall effect placement
Work with any style (low poly, stylized, realistic)
Greatly optimize the performance during play mode
Improvement in the size of the stamps for the editor
1.0.2
Reworked the workflow to add full support with World Partition.
Added a "WorkZone" giving you full control of where to spawn heightmaps/biomes.
Switched to composite data table allowing you to not lose any data by copying the existing ones during an update.
1.0.1
Fix the layer detection not working as intended.
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