> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/massive-village/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/massive-village/runtime-virtual-texture-rvt.md).

# Runtime Virtual Texture (RVT)

Calysto Village's roads can also be used with RVT. Here is an example using [Calysto World](https://www.unrealengine.com/marketplace/en-US/product/massive-world-procedural-generation-with-pcg)'s Landscape Material.

<div data-full-width="true"><figure><img src="/files/UFJLOWGLiziZujTdnEyv" alt=""><figcaption></figcaption></figure></div>

In 5.4, PCG doesn't allow us to modify this part of the graph via code yet so there will be a very small modification inside the Village and Farm graph.

Simply add a road data asset like you would do with some normal roads, but add your virtual texture in the Static Mesh Spawner. You can use any material you want to draw on the RVT but in this example, I used the Road material provided with Calysto World MI\_Road.

<div data-full-width="true"><figure><img src="/files/rKwTvgrwadekN5TkfL1l" alt=""><figcaption></figcaption></figure></div>
