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Massive Village
  • Massive Village
  • 💡Quick Start
  • 💡Preparing for future updates
  • âš’ī¸Massive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • 💾Data Assets (5.5)
      • 💾Data Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • đŸšī¸Building
    • 💰Zone
    • đŸēVillage Object
    • 💡Village Actor
    • đŸŒŗVegetation
    • đŸ˜ī¸Village Database
    • 🐔Farm Database
    • â›ĒCemetery Database
    • đŸ›Ŗī¸Road and Exits
  • đŸ›Ŗī¸Runtime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • đŸ—ģMassive World integration
  • 🐞Debug Mode
  • đŸŽ¯Tip: Change building origin
  • 🧩Patch note - Massive Village
  • Legacy
    • 🧩Sockets (door, light, flattening) (5.4 only)
      • đŸšĒDoors
      • đŸ•¯ī¸Light
      • â›°ī¸Flattening the ground
    • đŸĒĻDeleting a village/farm
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Runtime Virtual Texture (RVT)

PreviousRoad and ExitsNextToggle auto-update

Last updated 11 months ago

Massive Village's roads can also be used with RVT. Here is an example using 's Landscape Material.

In 5.4, PCG doesn't allow us to modify this part of the graph via code yet so there will be a very small modification inside the Village and Farm graph.

Simply add a road data asset like you would do with some normal roads, but add your virtual texture in the Static Mesh Spawner. You can use any material you want to draw on the RVT but in this example, I used the Road material provided with Massive World MI_Road.

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