🏘ïļ
Massive Village
  • Massive Village
  • ðŸ’ĄQuick Start
  • ðŸ’ĄPreparing for future updates
  • ⚒ïļMassive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • ðŸ’ūData Assets (5.5)
      • ðŸ’ūData Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚ïļBuilding
    • 💰Zone
    • 🏚Village Object
    • ðŸ’ĄVillage Actor
    • ðŸŒģVegetation
    • 🏘ïļVillage Database
    • 🐔Farm Database
    • ⛩Cemetery Database
    • ðŸ›ĢïļRoad and Exits
  • ðŸ›ĢïļRuntime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • ðŸ—ŧMassive World integration
  • 🐞Debug Mode
  • ðŸŽŊTip: Change building origin
  • ðŸ§ĐPatch note - Massive Village
  • Legacy
    • ðŸ§ĐSockets (door, light, flattening) (5.4 only)
      • 🚊Doors
      • ðŸ•ŊïļLight
      • ⛰ïļFlattening the ground
    • ðŸŠĶDeleting a village/farm
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  1. Massive Village Toolset

Fence

PreviousZoneNextRoad

Last updated 10 months ago

Draw fences directly into the world. Will also remove vegetation in the way and automatically calculate the distance between each fence to add.

PCG Graph: Allows you to switch to your own PCG graph (optional)

Point Distance: Determine the distance between each spline point

Village Update Radius: Instead of updating the whole world, on placement the tool will look under a certain radius to see which village needs an update.

Fence Distance Offset: Massive Village automatically calculates the length of the fence for you. You can add an offset to the length if needed.

Add Pole Between Fence?: Allow you to add poles between fences, the added distance on the fence will be automatically calculated.

Fence List: Data asset holding all the fences meshes to use

Pole List: Data asset holding all the pole meshes to use

Data assets are probably a new concept for many users, more on that later

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