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Massive Village
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  • Massive Village
  • 💡Quick Start
  • 💡Preparing for future updates
  • ⚒️Massive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • 💾Data Assets (5.5)
      • 💾Data Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚️Building
    • 💰Zone
    • 🏺Village Object
    • 💡Village Actor
    • 🌳Vegetation
    • 🏘️Village Database
    • 🐔Farm Database
    • ⛪Cemetery Database
    • 🛣️Road and Exits
  • 🛣️Runtime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • 🗻Massive World integration
  • 🐞Debug Mode
  • 🎯Tip: Change building origin
  • 🧩Patch note - Massive Village
  • Legacy
    • 🧩Sockets (door, light, flattening) (5.4 only)
      • 🚪Doors
      • 🕯️Light
      • ⛰️Flattening the ground
    • 🪦Deleting a village/farm
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🐞Debug Mode

The debug mode is a simple bool you can tick on/off available for both the farm and village.

The main use of this debug mode is to better understand what is going on in your village. It shows you the region using a code of colors, the fence/gates, and the road.

Tip: You can use RVT to draw your roads, but if you don't you can activate the debug mode to clearly see the roads and paint above them in landscape mode!

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Last updated 1 year ago