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Massive Village
  • Massive Village
  • 💡Quick Start
  • 💡Preparing for future updates
  • ⚒️Massive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • 💾Data Assets (5.5)
      • 💾Data Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚️Building
    • 💰Zone
    • 🏺Village Object
    • 💡Village Actor
    • 🌳Vegetation
    • 🏘️Village Database
    • 🐔Farm Database
    • ⛪Cemetery Database
    • 🛣️Road and Exits
  • 🛣️Runtime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • 🗻Massive World integration
  • 🐞Debug Mode
  • 🎯Tip: Change building origin
  • 🧩Patch note - Massive Village
  • Legacy
    • 🧩Sockets (door, light, flattening) (5.4 only)
      • 🚪Doors
      • 🕯️Light
      • ⛰️Flattening the ground
    • 🪦Deleting a village/farm
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Massive Village

NextQuick Start

Last updated 5 months ago

Massive Village is a set of tools to help you quickly create your village/settlement/farm or even ruins using a semi-procedural, non-destructive workflow. Taking less time to build your world means more time to build your game!

Massive Village works with any style (low-poly, stylized, or realistic).

Join us and share your work on !

Features

  • Draw villages, farms, or ruins directly into your world!

  • Now use PCG partition by default to scale your open world.

  • Automatic village creation using PCG

  • Non-destructive workflow

  • Support multiple zones in the same village (ex: marketplace)

  • Template to also create farms in a second

  • Lightning system for your villages (and deactivate them)

  • Data-oriented design

  • Compatible with World Partition

  • The is always available and will never be hidden behind a paywall

  • Compatible with

  • Work with all styles (low poly, stylized, realistic)

  • And much more...

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Massive World