# Village Actor

Many objects can also be interacted with, therefor it's better to spawn them as an actor and not just a static mesh.

It is currently mostly used for the lights making them easy to customize (both visually and in functionalities).

<div data-full-width="true"><figure><img src="https://342728394-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOIeQIBrFFtGwhSJVdhiH%2Fuploads%2F3AuUwJjgr0KcKZiEdc44%2Fimage.png?alt=media&#x26;token=c9989116-d25f-46d7-8d9d-4f72e4dee723" alt=""><figcaption></figcaption></figure></div>

Mesh: Add the mesh building to use

Weight: Chance of this object is selected, the weight is compared to the total weight of all items in the list

Object Uniform Scale: Force the scale to always be uniform and avoid stretched objects

Object Transform Min/Max: Offset the position&#x20;

Object Rotation Min/Max: Offset the rotation

Object Scale Min/Max: Offset the scale
