ðïļVillage Database
All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.
Last updated
All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.
Last updated
PCG Graph: Use the Massive Village graph by default but you can set your own here
Residential: Default building meshes if no region is set
Marketplace: Set the building mesh for the marketplace (doesn'T have to be a marketplace, it is just a suggestion)
Region 3: Set the building mesh for the region 3
Region 4: Set the building mesh for the region 4
Region 5: Set the building mesh for the region 5
Vegetation Density: Density of the vegetation in the village from 0 to 1
Vegetation: Set the biome/list of vegetation to use
Object Density: Density of the objects in the village from 0 to 1
Village Props: Objects to scatter around the village
Use Fence: Add fences near the edge of the village?
Fence: Meshes to use for the fence
Use Gate?: Add gate?
Gate: Meshes to use for the gates
Road: Road meshes to use. Can be used for RVT.
Side Road Props: Add props along the roads (for example: carts, debris, etc)
Road Light: Add lights actors along the roads
Add Fence To House?: Add fence to houses?
House Fence: Meshes to use for the house fences
House Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.
Small Fence Length Offset: Fence length is automatically calculated, this allows you to add an offset if needed.
Small Fence Chance: Chace per house to have fences. For example, maybe you want only 30% of the houses to have fences, so you would set it to 0.3