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Massive Village
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  • Massive Village
  • πŸ’‘Quick Start
  • πŸ’‘Preparing for future updates
  • βš’οΈMassive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • πŸ’ΎData Assets (5.5)
      • πŸ’ΎData Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚️Building
    • πŸ’°Zone
    • 🏺Village Object
    • πŸ’‘Village Actor
    • 🌳Vegetation
    • 🏘️Village Database
    • πŸ”Farm Database
    • β›ͺCemetery Database
    • πŸ›£οΈRoad and Exits
  • πŸ›£οΈRuntime Virtual Texture (RVT)
  • πŸ”„Toggle auto-update
  • πŸ—»Massive World integration
  • 🐞Debug Mode
  • 🎯Tip: Change building origin
  • 🧩Patch note - Massive Village
  • Legacy
    • 🧩Sockets (door, light, flattening) (5.4 only)
      • πŸšͺDoors
      • πŸ•―οΈLight
      • ⛰️Flattening the ground
    • πŸͺ¦Deleting a village/farm
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  1. Legacy
  2. 🧩Sockets (door, light, flattening) (5.4 only)

πŸ•―οΈLight

In the building data asset, you can see 3 "slots" to add light.

Just as a reminder, the data assets are village actor, you can see some examples in MassiveVillate/Data/DataAsset/Lightning.

You can see that the "Actor" takes a blueprint, this is where you add your blueprint for the lightning and customize it. I recommend making it a child of BP_VillageLightMaster so that the system can open or close them all in a single click via the utility tool.

PreviousDoorsNextFlattening the ground

Last updated 1 year ago