# Village Object

Most of the objects inside the farm or villages are added through the PDA\_VillageObject

As a rule of thumb, it is mostly used for simple static meshes in the world, it is used mostly for...

Side roads props, vegetation, crops, village props, small and large fences, roads, scarecrows, and dirt mesh. feel free to look at the demo village DT\_DemoVillafe or DT\_DemoFarm to see which one is needed. You can also have a look at the structs ST\_Village and ST\_Farm to see exactly what they need.

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Mesh: Add the mesh building to use

Weight: Chance of this object is selected, the weight is compared to the total weight of all items in the list

Object Uniform Scale: Force the scale to always be uniform and avoid stretched objects

Object Transform Min/Max: Offset the position&#x20;

Object Rotation Min/Max: Offset the rotation

Object Scale Min/Max: Offset the scale

Just like the building, they are added to the database. Don't forget to hit "generate" if you modify an existing village or farm in your world!

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