ðšVillage Object
Last updated
Last updated
Most of the objects inside the farm or villages are added through the PDA_VillageObject
As a rule of thumb, it is mostly used for simple static meshes in the world, it is used mostly for...
Side roads props, vegetation, crops, village props, small and large fences, roads, scarecrows, and dirt mesh. feel free to look at the demo village DT_DemoVillafe or DT_DemoFarm to see which one is needed. You can also have a look at the structs ST_Village and ST_Farm to see exactly what they need.
Mesh: Add the mesh building to use
Weight: Chance of this object is selected, the weight is compared to the total weight of all items in the list
Object Uniform Scale: Force the scale to always be uniform and avoid stretched objects
Object Transform Min/Max: Offset the position
Object Rotation Min/Max: Offset the rotation
Object Scale Min/Max: Offset the scale
Just like the building, they are added to the database. Don't forget to hit "generate" if you modify an existing village or farm in your world!