🏘ïļ
Massive Village
  • Massive Village
  • ðŸ’ĄQuick Start
  • ðŸ’ĄPreparing for future updates
  • ⚒ïļMassive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • ðŸ’ūData Assets (5.5)
      • ðŸ’ūData Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚ïļBuilding
    • 💰Zone
    • 🏚Village Object
    • ðŸ’ĄVillage Actor
    • ðŸŒģVegetation
    • 🏘ïļVillage Database
    • 🐔Farm Database
    • ⛩Cemetery Database
    • ðŸ›ĢïļRoad and Exits
  • ðŸ›ĢïļRuntime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • ðŸ—ŧMassive World integration
  • 🐞Debug Mode
  • ðŸŽŊTip: Change building origin
  • ðŸ§ĐPatch note - Massive Village
  • Legacy
    • ðŸ§ĐSockets (door, light, flattening) (5.4 only)
      • 🚊Doors
      • ðŸ•ŊïļLight
      • ⛰ïļFlattening the ground
    • ðŸŠĶDeleting a village/farm
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  2. Sockets (door, light, flattening) (5.4 only)

Doors

PreviousSockets (door, light, flattening) (5.4 only)NextLight

Last updated 12 months ago

Massive Village comes with a simple door system you can extend.

You can look for the blueprint BP_Door for more detail, it comes with a simple code to open and close the doors. PCG will then spawn them as an actor accessible in the Outliner. In the demo, you can simply press E to open/close a door.

Using your blueprint

In the PCG graph, you can add your blueprint here, make sure to do it for both the Village and the Farm. If needed you can also modify the blueprint variable right in PCG.

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