🏘️
Massive Village
CtrlK
  • Massive Village
  • 💡Quick Start
  • 💡Preparing for future updates
  • ⚒️Massive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • 💾Data Assets (5.5)
      • 💾Data Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚️Building
    • 💰Zone
    • 🏺Village Object
    • 💡Village Actor
    • 🌳Vegetation
    • 🏘️Village Database
    • 🐔Farm Database
    • ⛪Cemetery Database
    • 🛣️Road and Exits
  • 🛣️Runtime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • 🗻Massive World integration
  • 🐞Debug Mode
  • 🎯Tip: Change building origin
  • 🧩Patch note - Massive Village
  • Legacy
    • 🧩Sockets (door, light, flattening) (5.4 only)
      • 🚪Doors
      • 🕯️Light
      • ⛰️Flattening the ground
    • 🪦Deleting a village/farm
Powered by GitBook
On this page
  1. Legacy
  2. 🧩Sockets (door, light, flattening) (5.4 only)

🚪Doors

Massive Village comes with a simple door system you can extend.

You can look for the blueprint BP_Door for more detail, it comes with a simple code to open and close the doors. PCG will then spawn them as an actor accessible in the Outliner. In the demo, you can simply press E to open/close a door.

Using your blueprint

In the PCG graph, you can add your blueprint here, make sure to do it for both the Village and the Farm. If needed you can also modify the blueprint variable right in PCG.

PreviousSockets (door, light, flattening) (5.4 only)NextLight

Last updated 1 year ago