ðŧMassive World integration
Last updated
Last updated
Massive World roads and biomes will adapt to Massive Village to remove the vegetation and detect the obstacles. In the example below you can see that the Massive World biome is cut by the bound of the forest.
More integration will come with the upcoming update for Massive World 1.3!
Inside the PCG_Village and PCG_Farm graph, you can see this part of the graph. You can connect the Merge Points with the Spawn Actor and add inside the BP_StampRaiseGround, this will add a flattening area on each building and "Flatten" sockets in your houses.
Important: Be sure to toggle off the auto-update to not end up in an infinite loop!