🏘ïļ
Massive Village
  • Massive Village
  • ðŸ’ĄQuick Start
  • ðŸ’ĄPreparing for future updates
  • ⚒ïļMassive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • ðŸ’ūData Assets (5.5)
      • ðŸ’ūData Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚ïļBuilding
    • 💰Zone
    • 🏚Village Object
    • ðŸ’ĄVillage Actor
    • ðŸŒģVegetation
    • 🏘ïļVillage Database
    • 🐔Farm Database
    • ⛩Cemetery Database
    • ðŸ›ĢïļRoad and Exits
  • ðŸ›ĢïļRuntime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • ðŸ—ŧMassive World integration
  • 🐞Debug Mode
  • ðŸŽŊTip: Change building origin
  • ðŸ§ĐPatch note - Massive Village
  • Legacy
    • ðŸ§ĐSockets (door, light, flattening) (5.4 only)
      • 🚊Doors
      • ðŸ•ŊïļLight
      • ⛰ïļFlattening the ground
    • ðŸŠĶDeleting a village/farm
Powered by GitBook
On this page

Massive World integration

PreviousToggle auto-updateNextDebug Mode

Last updated 11 months ago

roads and biomes will adapt to Massive Village to remove the vegetation and detect the obstacles. In the example below you can see that the Massive World biome is cut by the bound of the forest.

More integration will come with the upcoming update for Massive World 1.3!

Flattening the ground

Inside the PCG_Village and PCG_Farm graph, you can see this part of the graph. You can connect the Merge Points with the Spawn Actor and add inside the BP_StampRaiseGround, this will add a flattening area on each building and "Flatten" sockets in your houses.

Important: Be sure to toggle off the to not end up in an infinite loop!

ðŸ—ŧ
auto-update
Massive World