🏚ïļBuilding

Customizing your building data asset

Open your new data asset and click on the + right to All Meshes to add a new building (you can add as many as you want). It will look like this

Mesh: Add the mesh building to use

Weight: Chance of this building is selected, the weight is compared to the total weight of all items in the list

Transform Offset: Offset the position

Rotation Offset: Offset the rotation

Many objects in the world can either be interactive (like doors and lights) or a list of objects to spawn (like props). All of the following are PDA_VillageObjects or PDA_VillageActor (more on them later)

Doors Exterior: PDA_VillageObjects list of doors to place on the exterior

Doors Interior: PDA_VillageObjects list of doors to place on the inside

Props: PDA_VillageObjects list of props to place randomly around the building

Light Floor: PDA_VillageActor list of light to place on the floor

Light Wall: PDA_VillageActor list of light to place on the wall

Light Roof: PDA_VillageActor list of light to place on the roof (or hanging)

Adding the houses to your village

Once your building assets are ready, you can simply add them to the data table in the house section (or region). Note that the change will not automatically update so you need to force it to update if you change an existing village like the video below. But the change inside the assets will update in real-time if it is toggled to auto-update.

If you draw a new village with the tool, it will update with the new building installed.

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