All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.
PCG Graph: Use the Calysto Village graph by default but you can set your own here
Catedral: Catedral meshes
Tombs: Tombs meshes
Panteon: Panteon Meshes
Vegetation Density: Density of the vegetation in the village from 0 to 1
Vegetation: Set the biome/list of vegetation to use
Use Fence: Add fences near the edge of the cemetery?
Fence: Meshes to use for the fence
Use Gate?: Add gate?
Gate: Meshes to use for the gates
Road: Road meshes to use. Can be used for RVT
Road Light: Add lights actors along the roads
Add Fence To Catedral?: Add fence to catedral?
Catedral Fence: Meshes to use for the house fences
Catedral Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.
Building Max Slope: Determine the max slope of the buildings, from 0 to 90
Vegetation Max Slope: Determine the max slope of the vegetation, from 0 to 90
Rock Max Slope: Determine the max slope of the rocks, from 0 to 90
Tomb Density: Remove some tombs randomly, from 0 to 1
Panteon Density: Remove panteon randomly from 0 to 1