> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/massive-village/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/massive-village/customization/cemetery-database.md).

# Cemetery Database

All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.

<div data-full-width="true"><figure><img src="https://342728394-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOIeQIBrFFtGwhSJVdhiH%2Fuploads%2FZKwgL2PGKn8abD7AIhdo%2Fimage.png?alt=media&amp;token=aa26f835-f518-468c-81d5-48155778ca66" alt=""><figcaption></figcaption></figure></div>

PCG Graph: Use the Calysto Village graph by default but you can set your own here

Catedral: Catedral meshes

Tombs: Tombs meshes

Panteon: Panteon Meshes

Vegetation Density: Density of the vegetation in the village from 0 to 1

Vegetation: Set the biome/list of vegetation to use

Use Fence: Add fences near the edge of the cemetery?

Fence: Meshes to use for the fence

Use Gate?: Add gate?

Gate: Meshes to use for the gates

Road: Road meshes to use. Can be used for RVT

Road Light: Add lights actors along the roads

Add Fence To Catedral?: Add fence to catedral?

Catedral Fence: Meshes to use for the house fences

Catedral Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.

Building Max Slope: Determine the max slope of the buildings, from 0 to 90

Vegetation Max Slope: Determine the max slope of the vegetation, from 0 to 90

Rock Max Slope: Determine the max slope of the rocks, from 0 to 90

Tomb Density: Remove some tombs randomly, from 0 to 1

Panteon Density: Remove panteon randomly from 0 to 1
