# Cemetery Database

<div data-full-width="true"><figure><img src="/files/MRtIi8ay8vWYbBiI36IS" alt=""><figcaption></figcaption></figure></div>

PCG Graph: Use the Calysto Village graph by default but you can set your own here

Catedral: Catedral meshes

Tombs: Tombs meshes

Panteon: Panteon Meshes

Vegetation Density: Density of the vegetation in the village from 0 to 1

Vegetation: Set the biome/list of vegetation to use

Use Fence: Add fences near the edge of the cemetery?

Fence: Meshes to use for the fence

Use Gate?: Add gate?

Gate: Meshes to use for the gates

Road: Road meshes to use. Can be used for RVT

Road Light: Add lights actors along the roads

Add Fence To Catedral?: Add fence to catedral?

Catedral Fence: Meshes to use for the house fences

Catedral Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.

Building Max Slope: Determine the max slope of the buildings, from 0 to 90

Vegetation Max Slope: Determine the max slope of the vegetation, from 0 to 90

Rock Max Slope: Determine the max slope of the rocks, from 0 to 90

Tomb Density: Remove some tombs randomly, from 0 to 1

Panteon Density: Remove panteon randomly from 0 to 1


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