🏘ïļ
Massive Village
  • Massive Village
  • ðŸ’ĄQuick Start
  • ðŸ’ĄPreparing for future updates
  • ⚒ïļMassive Village Toolset
    • Village
    • Farm
    • Cemetery
    • Zone
    • Fence
    • Road
    • Add Exit
    • Remove Spline
    • Utilities
  • 🏠Customization
    • 🏠Create a new village/farm/cemetery
    • ðŸ’ūData Assets (5.5)
      • ðŸ’ūData Assets (5.4)
    • 🏠Building and Place of Interest (POI)
    • 🏚ïļBuilding
    • 💰Zone
    • 🏚Village Object
    • ðŸ’ĄVillage Actor
    • ðŸŒģVegetation
    • 🏘ïļVillage Database
    • 🐔Farm Database
    • ⛩Cemetery Database
    • ðŸ›ĢïļRoad and Exits
  • ðŸ›ĢïļRuntime Virtual Texture (RVT)
  • 🔄Toggle auto-update
  • ðŸ—ŧMassive World integration
  • 🐞Debug Mode
  • ðŸŽŊTip: Change building origin
  • ðŸ§ĐPatch note - Massive Village
  • Legacy
    • ðŸ§ĐSockets (door, light, flattening) (5.4 only)
      • 🚊Doors
      • ðŸ•ŊïļLight
      • ⛰ïļFlattening the ground
    • ðŸŠĶDeleting a village/farm
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  1. Customization

Cemetery Database

All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.

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Last updated 10 months ago

PCG Graph: Use the Massive Village graph by default but you can set your own here

Catedral: Catedral meshes

Tombs: Tombs meshes

Panteon: Panteon Meshes

Vegetation Density: Density of the vegetation in the village from 0 to 1

Vegetation: Set the biome/list of vegetation to use

Use Fence: Add fences near the edge of the cemetery?

Fence: Meshes to use for the fence

Use Gate?: Add gate?

Gate: Meshes to use for the gates

Road: Road meshes to use. Can be used for RVT

Road Light: Add lights actors along the roads

Add Fence To Catedral?: Add fence to catedral?

Catedral Fence: Meshes to use for the house fences

Catedral Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.

Building Max Slope: Determine the max slope of the buildings, from 0 to 90

Vegetation Max Slope: Determine the max slope of the vegetation, from 0 to 90

Rock Max Slope: Determine the max slope of the rocks, from 0 to 90

Tomb Density: Remove some tombs randomly, from 0 to 1

Panteon Density: Remove panteon randomly from 0 to 1

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