âŠCemetery Database
All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.
Last updated
All the settings are explained here. Note that to modify an existing village in the world you need to click on "Update" to update with the changes.
Last updated
PCG Graph: Use the Massive Village graph by default but you can set your own here
Catedral: Catedral meshes
Tombs: Tombs meshes
Panteon: Panteon Meshes
Vegetation Density: Density of the vegetation in the village from 0 to 1
Vegetation: Set the biome/list of vegetation to use
Use Fence: Add fences near the edge of the cemetery?
Fence: Meshes to use for the fence
Use Gate?: Add gate?
Gate: Meshes to use for the gates
Road: Road meshes to use. Can be used for RVT
Road Light: Add lights actors along the roads
Add Fence To Catedral?: Add fence to catedral?
Catedral Fence: Meshes to use for the house fences
Catedral Fence Max Radius: The maximum area around the house where the fence can go. Too big or too small can create a weird result, so it's important to experiment.
Building Max Slope: Determine the max slope of the buildings, from 0 to 90
Vegetation Max Slope: Determine the max slope of the vegetation, from 0 to 90
Rock Max Slope: Determine the max slope of the rocks, from 0 to 90
Tomb Density: Remove some tombs randomly, from 0 to 1
Panteon Density: Remove panteon randomly from 0 to 1