π²Customizing your biome water level and layer detection
Note that PCG is still in beta.
Last updated
Note that PCG is still in beta.
Last updated
The water level can be set in the main editor of Massive World. It will be used by multiple features inside MW to save you some time (like removing trees or rivers under the water level)
Go to MassiveWorld/PCG_Graph/Function and open PCG_IsFertile. This section is used by the main graph to determine if the ground is fertile or not to grow. You need one "Point Filter" graph per fertile layer (for example if you have 3 grass layers in which the tree can grow, you need 3 point filter connected).
The target attribute is the layer name. It needs to match perfectly with the layer of the landscape you want to include.
The float value is the percentage minimum (from 0 to 1) so that the point can be considered fertile.