Quick Start

Dependencies

Massive Dungeon requires a few plugins made by Unreal to work. Activate the plugin below, then restart your project.

  • Procedural Content Generation Framework (PCG)

  • Procedural Content Generation Framework (PCG) Geometry Script Interlop

  • Scriptable Tools Editor Mode

  • Scriptable Tools Framework

  • Geometry Script

Optional - Enable Substrate in your project settings.

Create dungeon

To create a new dungeon, simply drag and drop a BP_MassiveDungeon blueprint in Massive/MassiveDungeon/Blueprint into your scene, and just like this, you are ready to start!

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