Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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  • Dependencies
  • Create dungeon

Quick Start

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Last updated 2 months ago

Dependencies

Massive Dungeon requires a few plugins made by Unreal to work. Activate the plugin below, then restart your project.

  • Procedural Content Generation Framework (PCG)

  • Procedural Content Generation Framework (PCG) Geometry Script Interlop

  • Scriptable Tools Editor Mode

  • Scriptable Tools Framework

  • Geometry Script

Optional - Enable Substrate in your project settings.

Create dungeon

To create a new dungeon, simply drag and drop a BP_MassiveDungeon blueprint in Massive/MassiveDungeon/Blueprint into your scene, and just like this, you are ready to start!