Quick Start
Last updated
Last updated
Massive Dungeon requires a few plugins made by Unreal to work. Activate the plugin below, then restart your project.
Procedural Content Generation Framework (PCG)
Procedural Content Generation Framework (PCG) Geometry Script Interlop
Scriptable Tools Editor Mode
Scriptable Tools Framework
Geometry Script
Optional - Enable Substrate in your project settings.
To create a new dungeon, simply drag and drop a BP_MassiveDungeon blueprint in Massive/MassiveDungeon/Blueprint into your scene, and just like this, you are ready to start!