> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/massive-dungeon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/massive-dungeon/massive-dungeon.md).

# Massive Dungeon

Massive Dungeon is a dungeon generator based on Procedural Content Generation (PCG).&#x20;

Build fantastic dungeons in a few clicks and customize them after to fit your needs. Massive Dungeon works both in the editor and at runtime.

Feel free to join us and share your work on [Discord](https://discord.gg/9CJ4kQzTPe)!

### Features

* Procedural dungeon using PCG
* Runtime Generation
* Data-oriented design familiar to Massive World and Massive Village
* Painting tool for custom wall materials
* Light placement tool
* Custom dungeon editor widget
* Non-destructive workflow
* Pre-made "sockets" to place probs around the dungeon
* Procedural level instance spawner on wall, corner, floor, and roof
* Enemy spawner
* Start and end points are customizable (place a simple blueprint to place the player spawning point and boss)
* Extensive substrate material supporting nanite displacement
* And much more...
