Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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Massive Dungeon

NextQuick Start

Last updated 2 months ago

Massive Dungeon is a dungeon generator based on Procedural Content Generation (PCG).

Build fantastic dungeons in a few clicks and customize them after to fit your needs. Massive Dungeon works both in the editor and at runtime.

Feel free to join us and share your work on !

Features

  • Procedural dungeon using PCG

  • Runtime Generation

  • Data-oriented design familiar to Massive World and Massive Village

  • Painting tool for custom wall materials

  • Light placement tool

  • Custom dungeon editor widget

  • Non-destructive workflow

  • Pre-made "sockets" to place probs around the dungeon

  • Procedural level instance spawner on wall, corner, floor, and roof

  • Enemy spawner

  • Start and end points are customizable (place a simple blueprint to place the player spawning point and boss)

  • Extensive substrate material supporting nanite displacement

  • And much more...

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