# Massive Dungeon

Massive Dungeon is a dungeon generator based on Procedural Content Generation (PCG).&#x20;

Build fantastic dungeons in a few clicks and customize them after to fit your needs. Massive Dungeon works both in the editor and at runtime.

Feel free to join us and share your work on [Discord](https://discord.gg/9CJ4kQzTPe)!

### Features

* Procedural dungeon using PCG
* Runtime Generation
* Data-oriented design familiar to Massive World and Massive Village
* Painting tool for custom wall materials
* Light placement tool
* Custom dungeon editor widget
* Non-destructive workflow
* Pre-made "sockets" to place probs around the dungeon
* Procedural level instance spawner on wall, corner, floor, and roof
* Enemy spawner
* Start and end points are customizable (place a simple blueprint to place the player spawning point and boss)
* Extensive substrate material supporting nanite displacement
* And much more...


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://qwertystudio.gitbook.io/massive-dungeon/massive-dungeon.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
