Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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Preparing for future updates

PreviousQuick StartNextCustom meshes

Last updated 2 months ago

Massive Dungeon works a lot with databases to speed up your workflow but it's easy to lose it during an update if you work on the original database. For that reason, this will work with composite databases and is easy to use.

  1. Go into MassiveDungeon/Data

  2. Duplicate DT_DemoPaintPallet and DT_DemoLight and rename them. (It's crucial otherwise, Massive Dungeon will not see them. Every name must be unique).

  3. Open CDT_AllPaintPallet and add your new DT_PaintPaller duplicate to it

  4. Open CDT_AllLights and replace the current DT_Light in it with your duplicate

  5. Keep your duplicate in a folder outside of MassiveWorld in case updating overrides the folder.

While you're at it, you can also remove the demo content from the CDT database (once you are comfortable with Massive Dungeon).