Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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  1. Dungeon Editor

Painting

PreviousUsing the editorNextDecoration

Last updated 2 months ago

Use the paint tool to edit the texture of a room. The material of the walls, floor and roof can be changed separately. Not that if your meshes have more than one material, only the first one will be edited.

On the left, "Show Roof" will allow you to switch between painting floors/walls, to painting the roof.

A small UI appears with some painting palettes to use. The pallet is customizable, so you can add your own materials and set them by category if needed.

The green and blue shapes and the size of the rooms are visual helper to click on. Green means its modified, and blue means there is nothing yet.

Customizing the paller database

The surface type allows you to set your materials per surface for the filtet (Floow/Wall/Roof)

The ColorPropertyName is the name of the texture color used in your material. The tool will get the texture to use as a visual representation of your material.

To add your own materials you need to duplicate the demo database like showed in the "" section and then add your materials. Every material must have a unique name.

Preparing for future updates