Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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  • Opening the editor tool
  • Dungeon Editor
  1. Dungeon Editor

Using the editor

In this section we will learn how to use the editor tool

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Last updated 2 months ago

Opening the editor tool

On the top left of your screen, click on "Selection mode" and switch to "Scriptable Tools Mode."

Click on Edit, and then on the top right of the new UI, click on the d20 to randomize your dungeon, and it's done!

Dungeon Editor

The dungeon editor is mostly a way to replace the detail panel and make all the attributes easier to see and customize.

First, on the top part next to the edit, you can select the dungeon to modify (in case you have multiple dungeons in that scene), then, on change, it will load all it current values on the UI.

Most of the attributes are self-explanatory, but here are a few notes.

The Room size needs to be an even number, if you forget to put one, the tool will get the closest even number to use.

Side path chance determine the chances or side path to be generated in the dungeon. Set to 0 you dungeon will always have one direction to go.

The decoration section is for the object density spawner in the dungeon. Massive Dungeon generates spawn sockets by default, which are later used to spawn decoration on it.

The Light height determines at which height the wall light will spawn on the wall.