Massive Dungeon
  • Massive Dungeon
  • Quick Start
  • Preparing for future updates
  • Customize your dungeon
    • Custom meshes
    • Changing the pivot point
    • Doors
    • Wall lights
    • Decorate the corridors
    • Starting and ending point
    • Override Dungeon Material
  • Room Theme
    • Room Theme
  • Dungeon Editor
    • Using the editor
    • Painting
    • Decoration
    • Light
    • Override
    • Spawner
  • Level Instance
    • Level Instance Creation
  • Patch note Massive Dungeon
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  1. Customize your dungeon

Changing the pivot point

PreviousCustom meshesNextDoors

Last updated 2 months ago

Changing the pivot point is very easy and take a few seconds, but first, you need to make sure the modeling tool is enabled in your project.

Once enabled, you can go to the top left and switch to the modeling mode, then do the following in the video.