πSkinned Meshes Trees (procedural tree)
Since 5.7, Unreal Engine has introduced Skinned mesh trees (procedural trees), and the biome database now supports them. Most of the PCG is ready, but you need to do the following tweak to make it work properly.
Go inside PCG_SetBiome, click on the Instanced Skinned Mesh Spawner, then inside Transform Provider, add "Wind_TransformProvider" to it.


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