> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/calysto/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/calysto/calysto-world-5.8.md).

# Calysto World 5.8

Calysto World is a collection of procedural tools designed to help you create large Unreal Engine worlds faster, with a semi-procedural and non-destructive workflow.

Instead of manually placing every biome, landscape detail, road, or world element by hand, Calysto World gives you artist-friendly tools to generate, draw, edit, and control your world directly inside Unreal Engine.

The goal is simple:

**Spend less time building the world by hand, and more time building your game.**

Feel free to join the [Discord](https://discord.gg/9CJ4kQzTPe) to share your work, ask questions, report issues, or follow future updates.

{% embed url="<https://www.youtube.com/watch?ab_channel=MichaelSimard&v=6Ozg1rmD-RQ>" fullWidth="true" %}

### Features

* Terrain generation using Unreal Heightmap Stamps
* Optimized grass and detail replacement system for large landscapes
* Rewritten Calysto Biome system for Unreal Engine 5.8
* Biome priority support for controlling overlapping areas
* Open spline support with width for drawing flexible biome areas
* Runtime-friendly detail spawning workflow
* Exposed density controls for easier biome tuning
* Data-driven workflow using editable databases
* World Partition support for large open worlds
* Complete landscape material with Runtime Virtual Texture support
* Non-destructive editing workflow
* Artist-friendly controls for fast iteration
* Included realistic Nanite vegetation assets
* Integration potential with the wider Calysto ecosystem

### Tutorial

{% embed url="<https://www.youtube.com/watch?ab_channel=MichaelSimard&v=hHu3mEdT1c8>" fullWidth="true" %}

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### Support Calysto

If Calysto World helps your project, leaving a review helps a lot. Reviews make it easier for solo developers and small teams to keep improving tools like this full-time.

Thank you for your support!
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