# Setup Runtime Virtual Texture (RVT)

### Base setup

There are a few steps to install RVT in your project. First, you need to enable virtual texture support in your project settings

<figure><img src="/files/K0y59nDm7OPTFmIJgk5v" alt=""><figcaption></figcaption></figure>

Once added, you need to add two Virtual Textures in your scene just like in the demo map. Then add the terrain and a virtual texture on each one of them. The project comes with 2 virtual textures you can already use, one for the height and the other for the colors.

Don't forget to set the bound to the terrain! Also feel free to greatly increase the Z scale axis of the bound, so that if you increase the terrain height, it will still be included in the RVT.

<figure><img src="/files/u5B6hg4S6hawYGwTIkhU" alt=""><figcaption></figcaption></figure>

Now RVT is set in the world, but the terrain needs to know its existence. Go click on your landscape and add your two virtual textures.

<figure><img src="/files/Hwx6n3Z77ZgSXYvWbDdp" alt="" width="375"><figcaption></figcaption></figure>

{% embed url="<https://drive.google.com/file/d/1W3XjhVCoKHcOnPtLeAY9uw8HFXQILn0U/view?usp=drive_link>" fullWidth="true" %}

[See here if your landscape is dark](https://qwertystudio.gitbook.io/massive-world/faq/the-landscape-is-all-dark)


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