π‘Quick Start
Dependencies
Calysto World requires a few plugins made by Unreal. Activate the plugin below, then restart your project.
Procedural Content Generation Framework (PCG)
Procedural Content Generation Framework (PCG) Geometry Script Interlop
Landscape Patch
Scriptable Tools Editor Mode
Scriptable Tools Framework
Geometry Script
Inside your Project/Config, look for DefaultEngine.ini, then add
[SystemSettings] grass.GrassMap.AlwaysBuildRuntimeGenerationResources=1

Optional
Then add Runtime Virtual Texturing to your project (needed for many features).
Water Plugin and Wanter Plugin Advanced (only if you want to use it). The support is still basic for now, as the plugin is experimental and will be extended when Unreal updates it.
Be sure never to move the Calysto/World folder in your project, as this could cause problems with updating and baking textures.
Preparing the landscape
Now that the plugins are installed, you can create your landscape and add any material you want. Calysto World comes with a realistic landscape material you can use.
Adding Calysto World
Go into Calysto/World/Blueprint, right-click on BP_CalystoWorldEditor, and click "Run Editor Utility Widget". This will open the main tool Calysto World, you can already click Generate World and play with the settings.
Note that on the first run, it will ask to add a "patch" layer on your terrain, you need to accept.
Calysto World now use a WorkZone area where you can move in the scene. This will allow you to control where you want to spawn your stamps/biomes and make it compatible with World Partition out of the box.
In size, make sure to use dot and "." not commas ",".
Now that you are ready to start, it is highly recommended to do the next section "Preparing for future updates" section before starting anything.
Note: The grass will be dark and it's normal, we need to fix virtual texturing. More on that later.
Note 2: Here are the 3 most common issues at this stage and the solution.
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