# Remove Spline

Remove spline allows you to remove either some building, vegetation, or both in a specific area.

<figure><img src="https://342728394-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOIeQIBrFFtGwhSJVdhiH%2Fuploads%2FMRjXCEhZu2PgHNcYEK9s%2Fimage.png?alt=media&#x26;token=e05623b8-a175-402b-8790-89ce349cad1f" alt=""><figcaption></figcaption></figure>

Point Distance: Determine the distance between each spline point

Village Update Radius: Instead of updating the whole world, on placement the tool will look under a certain radius to see which village/farm needs an update.

Remove Vegetation: Remove all the vegetation in the specific area (also work with [Massive World](https://www.unrealengine.com/marketplace/en-US/product/massive-world-procedural-generation-with-pcg))

Remove Building: Remove all the buildings in a specific area

Both can be ticked and modified after the placement. An icon in the world will also change depending on what it removes.

{% embed url="https://drive.google.com/file/d/1EUtJZSCPuGLZKfzsj09wIKfvSDpUo7TH/view?usp=drive_link" %}
