> For the complete documentation index, see [llms.txt](https://qwertystudio.gitbook.io/massive-village/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qwertystudio.gitbook.io/massive-village/calysto-village.md).

# Calysto Village

Calysto Village is a set of tools to help you quickly create your village/settlement/farm or even ruins using a semi-procedural, non-destructive workflow. Taking less time to build your world means more time to build your game!

Calysto Village works with any style (low-poly, stylized, or realistic).

Join us and share your work on [Discord](https://discord.gg/9CJ4kQzTPe)!

### Features

* Draw villages, farms, or ruins directly into your world!
* Now use PCG partition by default to scale your open world.
* Automatic village creation using PCG
* Non-destructive workflow
* Support multiple zones in the same village (ex: marketplace)
* Template to also create farms in a second
* Lightning system for your villages (and deactivate them)
* Data-oriented design
* Compatible with World Partition
* The[ documentation](/massive-village/calysto-village.md) is always available and will never be hidden behind a paywall
* Compatible with [ Calysto World](https://www.unrealengine.com/marketplace/en-US/product/massive-world-procedural-generation-with-pcg)
* Work with all styles (low poly, stylized, realistic)
* And much more...
